Monday, April 23, 2018

How to Paint Tanith: The Uniform and flesh tones (Part 1)



                   Today I present to you our first paint guide! I have decided that I am going to show off how to paint the Tanith First and Only models. The squad I am using is one of my many Tanith squads. I messed up these five Tanith models painting them and so after stripping them in LATA, I decided I would use them for the painting guide. When done, they should look like the first five Tanith you see in picture 1. It should be noted that this guide is not the only way to paint Tanith. This is simply my method.

Finished Squad
Picture 2 is the one of the models from the second squad of five after they were stripped in LA's Totally Awesome. After I got the models stripped, I realized that I was out of primer and so had to go get another can. Finally getting another can of primer, I was able to prime the models and prepare them for the paint job.

Step one is grey primer. The primer I choose to use is from Rust-Oleum and the type is 2x Ultra cover primer. This primer is the best grey I have found for miniature in rattle can form. If I were to airbrush more often, I would recommend Vallejo Grey Primer. After letting the primer dry, I brought the models in doors and set about on the second step.

Stripped in LATA and ready to prime
Step two was the base colors. I chose Vallejo Black-Grey and put it all over the model. The hair, as well as the gun strap was also done up in black-grey. After the black-grey dries, I then added on the flesh tones. The base color is Vallejo Rosey Flesh. Once I got a solid base of flesh, I switched over to Citadel Leadblecher and did up the metal parts on the gun. I also did up the buckles on the uniform and the metal straps on the gun strap. For the cloak, I used P3 Baston Grey. P3 paint can be pretty thick so you need to be careful when applying this color to the cloak. Lastly we add some steel legion drab to the stock of the gun in order to get that Nalwood look.
Just before the wash stage (and optional eyes)

Step three sees the model covered head to toe in Nuln Oil. Be sure to avoid the flesh. We dont want to get the skin covered in Nuln oil. We also want to avoid the stock of the gun if possible, although if some does get on the stock, then its easier to fix. We will need to let this wash dry. About a hour will do to allow for the wash to really get into the crevices. After the wash dries, we need to check the model and make sure the wash got everywhere.

Step four is optional but can be used to make the models look a little bit better. Eyes. Lots of people hate doing eyes but I have found a way to make them easier on models. Where the eyes would be on the model use Ulthuan Grey and paint around the eye area. After the paint drys, turn the model upset down and getting a small 10/0 brush draw a small black line down the center of where the eyes would be. Once you are happy with the eyes turn the model right side up and then let it dry. If the model seems a little bit crazy looking at this stage, DONT WORRY! We will be cleaning all this mess up.


Thats all for today. Join us next time when we clean up the eye sockets and proceed onto making this model table top ready! If you a new reader let us know what you think of this new series. Would you like to see more? Maybe another army? Comment Below!

Until Next time!

Tuesday, April 10, 2018

Tau Codex: Warlord Traits and Dreams



Hello everyone, my name is Jerry and today we will be talking Traits, my feelings on them and just a general review of them. Jon will be posting this for me but lets move on.

To start off, I would like to point out the “Named Character and Warlord Traits”. Of the six named characters, there are two from different Septs, the rest are T'au. So if we want to run a Battalion or Brigade from another Sept, we HAVE to have either a Fireblade or a Ethreal in it because of the COMMANDER limit. Already not a fan.

Another thing I would like to talk about is that we only really have three “types” of Warlord (excluding Longstrike and Darkstrider). We have the Ethreal, the Cadre Fireblade, and the COMMANDER. When looking at a lot of these traits, a lot of them seem to have been built for suits in mind. Precision of the Hunter, A Ghost Walks Among Us, and Examplar of the Mont'ka come to mind, but we have a limit to one per detachement

There is good too though. For example my favorite Trait thus far has been Through Unity, Devastation. This thing takes your average gunline and makes it a slightly more deadly or turns your Crisis Suits into Assassins. Say you have a Fireblade with this Trait and you've got fourteen Pulse Rifles that have a target within Volley Shot range. On average, with only re-rolls of 1, because that is all I use my Fireblade for is Markerlights, they are needing to save against sixteen shots, and of those about five are at -1. Now my math maybe a little suspect, but those Sixteen shots alone would usually kill any infantry in their way. But those Five -1's, when going up against stats like 2+/3++ *Cough*Custodes*Cough* give that little edge on possibly nicking more health off it. Hell, it helps against most MEQ in general and can even flat out kill some GEQ. The idea is that whether you're spamming pulse fire, or Ion cannons, it makes your dudes that much more lethal.

                                                            The Good
Through Unity, Devastation: Like I talked about above, this Trait gives all your 6+ wound rolls an additional AP when within 6” of the Warlord and against a single unit. Helps that gunline focus fire and annihilate more armored foes. Best part is it works on any toughness.

Academy Luminary: What's not to like? It increases the range of your three HQs abilities and gives you an additional CP. I personally haven't thrown it on anybody but Aun'Shi and a Kroot blob, but the thought of throwing it on a Commander, and advancing a gunline Via Mont'ka to cover a large swath of board without losing aim is great!

Precision of the Hunter: So this is one of those Traits I mentioned earlier that was meant more for a suit. I cannot think of a good reason a Fireblade or Ethreal are re-rolling 1's vs. MONSTERS and VEHICLES when most things that have that keyword they will be wounding on 4+ or worse. If it wasn't for the fact it is really, really good on a Anti-heavy 'Mander, this would be Bad. But when I get to re-roll wound rolls of 1 against things I am wounding on 4+ or better, yeah, really helps when my Fusionmander is burying 3 Blasters into a tank and really wants that gooey Marine or Guardsman inside.

Seeker of Perfection: Again another suit made Trait. For each 6+ hit roll, +1 to wound roll. The Fireblade is not pumping out enough shots to make this reliable and the Ethreal will most likely die before it can really see it's use with it's 5+ save in melee. Kinda in the same ballpark as Precision of the Hunter in the sense that it is great at making sure your shots go through, but feels more like it is built for large volumes of fire with weaker guns. Say for example a Coldstar decked with burst cannons and HBC. He is going to be wounding most things you wanna throw volume fire at on 3+ so adding 1 for every 6+ hit is kinda neat and it seems to stack with Overwatch. So it seems that every time you hit in Overwatch you get to add 1 to your wound as you need a 6 to hit in Overwatch as Bork'an Sept.

Hero of the Enclaves: This thing is awesome! Now T'au should never in their right minds get in melee, but when it comes to the Farsight Enclaves, sword range is where they like to be. And no Trait better emphasises this fact than by letting you Heroic intervention 6” and basically as long as you don't stay in melee you get to re-roll FAILED hit rolls. So even though average 'Mander is hitting in melee on 3+, that “all failed rolls” part makes you that much more of a Kung Fu badass. And with Fly, there is no reason you aren't making sure the conditions for the Trait aren't met. By far this Trait is the most reliable and possibly the most potent...as long as you have some Fusion blades because you still don't have melee weapons and still have AP 0, D1 fists.

                                  The Bad
Exemplar of the Mont'ka: So let's start off with Mont'ka. Back in the Chapter approved, this rule read “Your Warlord can Advance and still shoot as if they hadn't moved this turn”. Frankly kinda busted because then my Darkstrider (who I got a tonne of use in Index) or Shadowsun could just run down the field and in Darkstrider and a Fireblade's case, Markerlight on 2+ still, and on Shadowsun she could bounce up to some tough guys with her min 9” move and blast them in the face with her Blasters. Now with the Codex out, Darkstrider no longer get's this, nor does Shadowsun and Fireblades are more prone to standing around with their gunline. I can see it's use on a non-Vior'la Fireblade keeping up with some Carbine warriors still wanting Markerlight, or maybe a COMMANDER that want's to save points instead of being a Coldstar but otherwise is overshadowed by Vior'la Tenant.

Through Boldness, Victory: Great if you didn't already hit on 2+ and usually is able to re-roll 1s's. Also doesn't work during Overwtach, which admittedly would be busted, and not when outside 12” which is when all other armies -1 to hit ability no longer applies. It's good when you no longer have re-rolls, and  when you have lost you mind and are allowing something to stay within 12” of your Warlord without being an Assassin or Meat Grinder. Risk is too great for a payout that you easily get already.

A Ghost Walks Among Us: Let's bring back Darkstrider because he gets this. Pretty good for him because he gets to be all zippy on the field with his 7” Vanguard, 7” move and now +6” advance. Other than that, not that great. Ethreal can get it, but only good thing I see coming out of it is keeping up with Kroot mob. Fireblade is prone to standing around and if he advances he can't shoot anything that turn anyway (unless Vior'la but even then only the rifle can be used) and when it comes to COMMANDERs, there is the Coldstar who has a better movement (though I am unsure if you can stack it with a Coldstar as the Trait says specifically when rolling a dice).  The point is that it seems the Units that would get the most use out of it are heading into melee, which we don't want our Warlord most of the time (see above, Hero of the Enclaves.) or have a unit that does this better for 18 points more.

                                  The Ugly

Strength of Belief: I hate this thing. It reminds me that T'au have no Psyker defense, have no reliable mortal wound generator (see Seeker missile) anymore, and the thing is useless anyway. First off it is put on our Tank Commander. Other than a handful of guns, there is nothing else but Psyker powers that dish mortal wounds. And most Psyker powers that do mortal wounds hit the closest unit. I don't know about you, but my Longstrike is far away from any Psyker unless it is Grey knights or some Eldar units that like to get close. Even then there is a unit in between Longstrike and that Psyker.When not on Longstrike, the only time I see it's use is from snipers, but sniper rifles and most other weapons are not reliable mortal wound generator to see it's use unless you opponent spams those things.


Overall I think when it comes to Traits, there are some that will see way more use than others, but overall I can't say we did terribly. Next time I will be Talking Tenants and kinda do an overview much like this for it.

Saturday, March 31, 2018

Tau Codex: 8th Edition Review


The Tau are back! March 17th saw Games Workshop release the first 8th edition codex for the Tau Empire and what a codex it was! New Sept Tenants, Stratagems and even a list building restriction found nowhere else in the game. Tau really did get it all. However after getting the codex, I decided that it was worth a look through. These will be first impressions from the codex between myself as a veteran Tau player and Jerry2die4 as a brand new Tau player. Each of us has written a segment of this article. We hope that both the veteran players and the new players see what has come out of the Eastern Fringe.

Jon's thoughts as a Veteran Tau Player

First off, the good. TAU SEPT TENANTS! Finally! This is something that I've wanted since 4th edition for the Tau. Now that we have six sept tenants, we have the ability to actually have some uses for certain units. Since my Jar'Kia sept is a world that was taken by the Bork'an Tau, I felt it was only natural for me to take the Bork'an Sept trait.

Next comes the warlord traits and there are a lot of them. Tau got a few in 6th and 7th when the warlord traits first came out. However this edition has seen the number raise drastically. Each Sept is getting its own trait and this allows for the player to have a lot of say on how their warlord is run. I plan to have my commander running a triple Ion blaster and some shield drones. However, the 1 Tau Commander suit per detachment is kind of a bust. More on that later.

The Stratagems that  Tau got were really nice. We even got the return of the Doomsday bomb from 4th ed. A pleasant surprise for those long time tau fans. I think as a Tau veteran player, the most noticeable thing about the codex was a the number of options that it opens up. I like how each stratagem allows for the flexibility of play. A tau player should be able to pull of between 10 and 15 command points allowing many tactical options for the average player. Stratagems allow for the Tau player to be able to play his or her army with a lot of synergy. Whereas the Imperial Guard is about numbers, Tau is about fire power in the right spot at the right time. Each piece of war gear and stratagems allows a Tau Shas'o to be prepared for anything and everything.

Victory for the Tau over the Forces of Chaos

Now on the bad and the ugly....

First, Crisis suits are still very expensive. The base cost for a crisis suit is seemingly too high for the output of damage that it does. With the loss of Crisis suits being troops, the usefulness of the unit has gone down. This also damages Farsights ability to "Farsight Bomb" the enemy with crisis suits.  Secondly, the uselessness of the Tau Key word for Jetpack. When keywords first became a thing, it was hoped among many Tau players that this keyword would allow for us to Jump-Shoot-Jump. However in the codex, the Jetpack keyword was not given any abilities. In essence, its useless.
Riptides, although better priced are still very expensive and usually die very quickly. Other units like the forge world Barracuda went up in points and are not worth fielding. Another problem is that some of the Special Characters like Shas'O O'Ralia are unable to be fielded due to their specific Sept Keyword which is not in the codex. At the moment, taking O'Ralia is more of a hindrance to you than to the enemy.

Now the ugly. The elephant in the room. The only 1 Commander rule for Tau is a major hindrance to the army at the moment. With no other army facing this restriction, Tau seem to have been (un)fairly treated in the restriction of their main HQ unit. I never used the Commander Spam and I understand why it was removed. However, what we got in return put a hamper on the army as a whole. For those who like to run multiple commanders, the limitation is going to hurt. With the March FAQ coming soon, hopefully this issue will be addressed.

As the codex starts to gain some age, Tau players will have to adapt to the coming meta. Already many list are aiming for as many command points as possible. The Tau Septs with their special rules allow for players to have all types of play be it defensive or offensive. Time will tell where the codex falls in the power levels. As a long time Tau Veteran, I am both excited and hopeful to see the army recover from its index era and move onward into 8th.

Tau'va Shas'la!

Tuesday, February 27, 2018

Ad Mech: Electro-Priest of Metalica and Tournament play?



"Sons and Daughters of Metallica! The Enemy cannot hear you! Play your metal song and drown the enemy out! For Metallica! For the Omnissiah!" - Tech Priest Magnus Nicodemus

It's that time again for another blog post! Today I have finally finished the electro-priest that I talked about last time. Although there are a few touch ups I know could be done, I have spent the last 3 months on these guys. Im done. At least for the moment. Maybe in the future I will return to them and get them a little bit more up to snuff but I can't bring myself to do it for the moment.

Lately I've had a hard time motivating myself to paint. It seems that this is not a unusual occurrence for me around this time of year. Usually around the summer time my painting picks up and I do a bit better at keeping on track. In the mean time I have restarted my Dark Heresy Game. Once again, the team is going out into the grim dark in order to stop the enemies of the Imperium. Will they be able to survive or will they perish? Only time will tell.

Finished Electro Priest
Game 1 featured the team meeting a new member. Death Watch Marine Uriel of the Minotaurs chapter. This character will be played by my friend and contributor to this blog Matthew Rodgers. What will the Bull think of the war band? If the first session is any indication, things will certainly be heating up. Speaking of war bands, the new Esienhorn model is coming out from the Black Library.  This is exciting. With new rules for the famous inquisitor, it might be time to play a mixed Guard and Inquisition list.

So now onto the new topic of today. This past weekend I went to my stores ITC tournament. While I did not participate I certainly enjoyed seeing the tournament players from our local area play to their fullest. One of the main games I watched was a Imperial Guard vs Blood Angels game. The Guard player was playing a Cadian doctrine and was successfully able to hold out against the angelic host.

While the game was going on I was able to grab a few shots of this wonderfully painted army. The armies owner was able to take the Guard all the way to the finals and ended up winning our stores ITC tournament. Second place went to the Space Wolves. Third went to another Blood Angels player playing Flesh Tearers.

BaneBlade!
What stood out for me though was the work and dedication each of the players had put into their own models. From highlights to washes, every model on the tables was painted and done up. Long time readers of my blog will know that im not a fan of using grey models but I have in the past. However, these action shots really motivated me to start working again on my own armies. Hopefully this will bring me out of the lull I've been feeling.

While writing this post our group updated the stats. One local player lost every game but we a great sport about his games. In honor of the spirit of the game, our local admins gave him a best sportsmanship award.  What a neat idea! While winning is always fun, this is a game at the end of the day. A contract if you will between two people who are going to roll some dice and move models on a table. Fun should always been near the top of priorities in any war game.

Another group of photos I got were of the Sisters of Battle from Raging Heros. These models were awesome to look at. The paint job done by the local admin team was beautiful. They had chosen to do bright colors for the sisters. It is rare to see a nicely painted sisters army on the table and these were done well. Although not all of the army way painted, the models that were, allowed for a idea of how the army would look when they were done. I was excited to see how the army played since I have not seen a sisters army played in 8th Edition.

Overall it was a fun weekend and I really enjoyed seeing all the painted armies. Hopefully next time I will be over this lull and onto my next project!

Until next time!



Leman Russ tanks
Infantry Rush!
Tank Park




Sisters Walker
Raging Heros Sisters 



Thursday, February 8, 2018

Ad Mech: Electro-Priest of Metalica (WiP)


Today I have a real treat for you all. Since the beginning of the year, my time has been filled up with work and real life task so this blog has suffered because of that. However today I hope to fix that. Originally I had planned to start a new painting series but since my time for painting has been so limited, Ive decided to put that new series on hold for the moment.

 Instead Im going to show off some Works in Progress. Bare in mind that these are not done but have been sitting on my work bench for a while.

Adeptus Mechanicus models always seem to take the longest for me to do, and since I wanted to have something to show for February, Ive decided upon these electro-priest. I first tried the electro-priest on table top simulator against my friends Death Korp of Krieg. Seeing how powerful the unit was, I quickly set about ordering myself a squad of 5. When the squad got in, I set about assembling them and then got them primed. Long time readers will know that I play Forge World Metalica and so I have set about painting them in the white robes of the priesthood. As mentioned earlier this year I plan to redo my Metalica list and in doing so adding more Electro-Priest to my army.

This rebuilding of my army is going to be a slow job but its one that will be enjoyable over time. I have planned for this build to take me on towards 2018-2019 and in doing so will be allowing myself ample time to paint each unit. Our local store is doing a Path to Glory game and so this is the perfect time in which to build my forces up. Once this squad is done, I hope to be able to break out my airbrush for another unit that Ive been eyeing to complete. More on that later.

In other news, I have gotten my knight primed up and base coated in a silver spray. When the weather gets clear here, I intend to break out my airbrush and set about painting up the knight. My plan is to add it to House Raven, which is allied with Metalica.  As we work our way further into this new year I hope to have a few more exciting new articles and models to show off to everyone.

Until Next time! Keep rolling those dice!


Monday, January 1, 2018

2018!: New Year and New Projects!


Hello and welcome to the 2018 edition of Behind the Lines Gaming.As a new year gets underway we look forward to the new start that a new year will bring. Like last year I will be attempting to post every other week but real life might  get in the way. As with last year, this is more a attempt to regulate myself than a true schedule or promise.

Projects for this year include finishing my Tanith 1st and only army as well as my Phantine and Pardus 8th Armored. Good progress has been made on this army and I can only hope 2018 sees to it that more good things are to come.

My Menoth forces will also continue to be worked on. This army is a small one and I am unsure if any more models will be added to it. Time will tell. What use to be a nice 50 point army is now somewhere in the 40 point range. These point changes, as well as the game going up to 75 points has left a sour taste in my mouth.

My Adeptus Mech forces might also grow some in 2018. I am planning to completely rebuild my list with a new force and build up my forces to 2000 points.

With the lack of a Tau codex for 8t Edition, The Tau Sept has been shelved until the codex hits. Once the codex comes out, I will see how Tau have transferred over to the new edition. 

The Deathwatch force remains small while the Black Templar army I bought in 2017 has been stripped and primed. Im still not certain what I want to do with them at all. I might at some point sell them. 

2018 is going to be a exciting new year that we here at Behind the Lines gaming hope everyone will be excited for! Stay tuned for a much more to come!

Sunday, December 31, 2017

2017: A Year in Review

Well here we are again! Seems like only yesterday we were starting another New Year. This year has seen a lot of changes in both myself and this blog. Every day brought something new this year and the world has kept on spinning. We here at Behind the Lines Gaming would like to wish you a Happy New Year.

The Tanith and Imperial guard have gotten a lot of attention this year. I can safely safe that most of those units have been painted. 2018 should see some additions to the armies.  The Tau as noted earlier will be getting reinforcements with the Riptide battlesuit and hopefully a few more surprises. The Adeptus Mechanicus army is growing with the additional purchase of a skitarii army pending at the moment. More news on that soon! Finally with MK III of warmachine out now, I have gotten into full swing of painting those miniatures. Hopefully i'll be able to take them out for a few games.

As always we plan to do a Top Three projects we have done this year. Located here, the Gallery is a page dedicated to the top work on completed models we've done each year.Give it a look and let us know what you think!

#1 This year was the Matlida Battle Tank Review coming in at 1,649 page views. I got the Matilda tank as a birthday present this year and so I was thankful to have one! It is a beautiful model and a joy to put together. I first posted pictures of it after I had airbrushed it German Grey and Black-Grey. It always get compliments on the table and is a real head turner. Victoria Lamb out did herself with this model! Hopefully in the future I will be able to pick up a few more!


#2 Behind the Matlida was the Mortian Tank Review I did. This review came in at 1,511 page views. The return of the Mortian was a pleasant surprise. I had never thought I would see the return of this tank but it turned out that this post was to be my second most viewed post of the year. I even got a comment! Makes me sad I sold my old Mortian tank.

#3 This was a odd third place but coming in at 833 views was my Review of Menoth Paladins. This was one that I did not see coming! The Paladin review of my Menoth models shows that our reader base has some fans that are interested in War machine! The Paladins of the Order of the Wall were really fun to paint up during football season and so came in at 3rd place on the list. Hopefully next football season I'll get a few more done up before the games.

As the year comes to a close I wish to thank my loyal readers and those who follow me. It makes writing these post easier knowing that some people read them and enjoy the content of them.If you like what you see please become a follower of the blog or leave a comment below! Every little bit helps


With that I wish you the best in this ending to 2017 and a happy start to 2018! Keep rolling those dice and stay tuned for many new exciting things to come in 2018! 

Twitter Delicious Facebook Digg Stumbleupon Favorites More